Discs2014 is an application changing the colors and orientations of circular elements located in an infinitely large three dimensional space. Changes are powered by modulated plane parallel waves traversing space in every direction.
In principle, all of space is massively filled with colors lying on the intersections of an orthogonal grid. On your device, even a small fraction of this color space would look like colored noise. To increase the visibility of the changes in color, the samples are enlarged and represented by flat shaded discs rotating around their original positions in a three dimensional lattice.
The orientation of every element is performed around its local coordinate system which is in turn controlled by the changes in the color component values. Appearance and disappearance, as well as the rate of change of colors and the orientation is controlled by the plane parallel waves. While watching the imagery, you as a viewer are located in the center of an imaginary sphere, with the device screen in the center. By swiping or physically rotating the screen (depending on the chosen mode in the settings) one can see what one would see if the screen was a window on the virtual world.
Because the goniometric functions at the heart of the plane parallel waves are cyclic, repetition is unavoidable. But this is measured on a scale of millennia. In-between these moments, no image will ever occur twice.
The software is developed by Daniel Dekkers, with the usage of the RenderTools library by Jochem van der Spek, OpenGL and the Apple iOS framework. Concept by P.Struycken.